[View the Image]
    [View the reference photo]
    
EMAIL:         godfrey@shipbrook.net
NAME:          Jeff Lee
TOPIC:         Imaginary Worlds
TITLE:         Eminiar VII
COUNTRY:       USA
WEBPAGE:       http://www.shipbrook.net/jeff/raytrace/
COPYRIGHT:     I submit to the standard raytracing competition copyright.
HARDWARE USED: AMD K62-350
RENDERER USED: POV-Ray 3.01 (OS/2 compile)
RENDER TIME:   37 minutes, 39 seconds (at +A0.001)
TOOLS USED:    OS/2 System Editor, LView Pro 1.B2/16
    IMAGE DESCRIPTION:
    
      A raytraced re-creation of the matte painting used to depict the
      planets Eminiar VII and Scalos in the original _Star Trek_ series
      (in episodes "A Taste of Armaggedon" and "Wink of an Eye").
    
    DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
    
      The actual objects are, for the most part, extremely simple
      primitives (boxes, cylinders, cones, a few prisms, et cetera) to
      which layered textures have been applied to make them appear more
      complex.
      Each object was created individually (working from a photo of the
      original matte painting on pp. 24-25 of "The Art of Star Trek") and
      tweaked by itself, before scaling and placing it into the main scene
      file using the highly scientific method of trial and error.
      Some objects were distorted slightly with the "matrix" keyword in
      order to make their angles more closely resemble their painted
      counterparts.  All objects were created "by hand" in the OS/2
      equivalent of Windows Notepad.
      One "cheat" that I had to use was caused by the fact that I could not
      get the shadow of the crosspiece on the central wedge-shaped building
      to resemble the one in the painting, without throwing the rest of the
      shadows off.  To overcome this difficulty, I applied the "no_shadow"
      keyword to the crosspiece, then faked a shadow with a thin,
      semitransparent prism which had the same profile as the crosspiece,
      with a matrix applied to make it slant downwards.
      I attempted to use area lights to soften the shadows in the
      background, but any suitable values interfered too much with the
      shadows in the foreground, which (in the original painting) were
      very crisp and sharp, so I returned to using point lights.
      I included an experimental feature: a clear mesh in front of the
      camera, with an extremely small bozo pattern of transparent brown
      to simulate a subtle film grain.
      A reference image of the matte painting (in use, with actors and
      partial set inserted) is included in the .zip archive, and is also
      at <http://www.shipbrook.net/jeff/raytrace/graphics/ref-emin.jpg>
      for your convenience.  (Be aware, though, that the colours are
      somewhat browner in the reference shot than in the reproduction of
      the actual painting, which was what I actually worked from.
      Unfortunately, the larger version wouldn't fit onto my scanner.)
      The image was converted to JPEG using LView Pro, with a quality
      setting of 85%.
    
    
    [View the Image]
    [View the reference photo]